Carve your name in the history books of professional wrestling as you take your company from a small local fed to a national name. This Gameboy powered management sim has everything you need to  scratch a wrestling itch 

  • Hire and manage from a pool of 40 wrestlers
  • Travel across maps based on real-life! Tour the United States and run shows in 30 cities from New York, Los Angeles, Atlanta, and Dallas. Travel through each town along interstates, or just fly from the airports!
  • Start out putting on local shows in "halls" and "gyms" while gaining the popularity and fanbase needed to fill up arenas and sell-out stadiums!
  • Choose from over 100 venues, some modern, some historic.
  • Put on between 2 and 5 segments/matches each show.
  • Keep your workers happy, healthy, and hard-at-work. A tough balancing act when trying to keep a wrestler winning in front of fans while avoiding severe injuries and morale walk-outs. 
  • Send wrestlers to training, give them time off to heal, pay for medical treatment, extend their contracts if they're willing to renew it, or fire them if they're taking too much money. But all these decisions will affect how they feel about you and their willingness to work for you.
  • Expand your operations by renting out offices or hotels, negotiating TV and PPV deals, or finding sponsors and advertising to maximize profits.
  • Random events that alter the cost of doing business. It might be time to purchase an office once hotels are suddenly too expensive, or stack your roster while the upfront pay demands aren't as high.

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  • Infinite Play - There is no time limit, your company exists until you delete it.
  • Open World - The entire country is immediately available, and you can exact any strategy you choose to keep 
  • Progression/Regression - Wrestlers stats change even when they don't work for you, and their demands change over time. Skipping a town means the fans might forget about you there if you aren't on TV, but if they see you live too many times it may be a while before you can book a profitable show. 

v1.2  Update!

I promised an update like, forever ago, but I finally was able to buckle down and put together an update that makes gameplay faster and helps make managerial decisions easier to figure out.

  • Autopay feature -in the finance menu you can toggle autopay on/off, making end of week processing go by faster without the need to approve every wrestler's paycheck
  • Money Distribution Changes - the game used to send all ticket sales to the bank, now some or all of that money is put back into your wallet to make sure you start each week with funds to greatly reduce the number of trips to the bank 
  • Increased the speed of the cursor to make everything from travel to booking faster
  • Top/Bottom Four - Make management decisions easier! The locker room now has an option that allows you to see the highest and lowest wrestlers in terms of popularity, skill, happiness, and health. Easily see who to put in main events or send to training
  • Fixed maps - The Miami bug is fixed, and Phoenix is now reachable (it used to send you to San Antonio)
  • Media Hubs Highlighted - Cities with Media Hubs are now a different icon on the National Map, making them easier to find
  • Small typo fixes


This was my first GB Studio project, and while it's a mostly menu-based management sim, I definitely worked hard on it and tried to squeeze as much complexity out of the basic gbstudio features (and get around the fact i can't draw) to make a world that constantly changes and makes the journey to a sold-out stadium worth it.  I hope you enjoy it!

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WrestlingPromoter1.2.zip 122 kB

Development log

Comments

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(+1)

Pretty cool to see a Booking game distilled down into a Game Boy interface! Really impressive, especially for a first time project! 
My biggest item of feedback would be to make paying wrestlers quicker. Even just having 6 wrestlers makes paying them kind of a hassle.

(+1)

Thanks a lot. Most if not all of the banking and payment tedium is centered around the fact that if any number goes over 32500ish it rolls over goes negative and me not wanting to risk the player losing 60k (or any money at all once a lot of it starts to roll in) and I didn't do autopay so you had the option if the budget got tight. I have to figure it out